

MABINOGI DUEL CARDS WIKI PLUS
Windmill, Smash) will be calculated by using the combination of the damage of your two weapons plus your base damage. Dual Wielding while using a skill that only hits once (e.g.Wielding Two 3-Hit Weapons, for 7-8 hits: First attack > Character recover almost to normal stance > Second Attack > Character starts withdrawing weapon > Third Attack > Fourth Attack.For 6 hits, you need to delay before the 3rd attack.Wielding Two 2-Hit Weapons, for 5-6 hits: First attack > Character recover almost to normal stance > Second Attack > Third Attack (attack leads to 5 hits.).This also has the effect of causing the combo's last hit to have less pushback distance and stun than when the user is single wielding.This is due to the game lowering the stun on each hit in order to compensate for the two hits.When dual wielding, your victim recovers from three strikes (or two - depending on which you use) quicker than if you attacked with a single weapon.For example, if you are using two 3-hit weapons, you'll normally get 6 hits, but with N+1, you'll get 7 or 8 hits. You can still perform an N+1 when attacking.When using a 2 hit and 3 hit weapon, the delay caused by the slow 2 hit weapon will cause you to actually get 6 hits.For example, equipping a Longsword (3 hits) and a Broad Sword (2 hits), will get you a total of 2+3=5 hits before your target is knocked back. When Dual Wielding, knock-back occurs at the total amount of hits of both weapons combined.

You may view the individual stats by hovering the mouse over the Attack section of the character status screen.the stats you see in the character window while dual wielding are the averages of the two swords you wield, and does not accurately represent actual damage output should you dual-wield two different swords, in which case it is at most it is an approximation.Damage/Balance/Crit for each hit is tied to the specific weapon used to make that hit. While Dual Wielding, damage from normal hits are calculated for each weapon independently.Gathering Items, 1 hit melee weapons (such as the Machete) and Axes may not be Dual Wielded by Humans or Giants.Giants cannot equip two One-Handed or Two-Handed sword weapons.Giants can only equip two one-handed blunts at once.Humans cannot equip two one-handed blunt weapons, within the exception of the Wooden Blade.Humans can only equip two One-Handed Swords or Daggers at once.Please refer to the appropriate section below. Enchants work slightly differently in Dual Wielding than in Single Wield.Heavy Stander only has a chance to activate on the first hit of dual wield.Combat skills like Smash and Windmill will give proficiency to both weapons.If the player only hit once rather than twice on a target (ie: on the final blow, or attacking a target using Defense), only the weapon on the right hand slot will gain proficiency.The weapon wielded on the right hand slot (The character's left arm) will get first strike.The stun time is dependent on which weapon hits the monster, but when using skills such as Smash and Windmill, the stun time is dependent on the average of the two (in this case, using a Slow + Normal weapon will produce a slow weapon's stun time while a Slow + Fast will produce a normal weapon stun time).Attack speed of different weapons are averaged, or rounded to the slower speed if there is no average.For example, you can equip a short sword along with a dagger. The weapons do not have to be the same type.You cannot hold a weapon in the right (left arm) slot without a weapon in the left (right arm) slot.The weapon equipped on the right slot is in the left hand. When viewing the equipment through the inventory, the weapon equipped on the left slot is in the right hand.Dual Wielding is different from having a weapon in your Main Equipment and another weapon in your Auxiliary Equipment you actually hold one weapon in the left hand and the other in the right.

There are absolutely no skill requirements to Dual Wield Players are capable of Dual Wielding at the start of the game.

